CT vs. MT - same or different?
Anybody else out there who sees a significant difference between CT and MT? I like both, but they feel very different to me as games, for a variety of reasons. To me, the biggest difference in game mechanics is the task system; CT's 8+ roll with DMs feels very different from MT's task system. Beyond that, MT's vehicle design system is very different from CT, such that MT designs cannot always be ported back to CT.
Besides game mechanics, CT also feels not unlike Original D&D, in that the background is not an absolutely inherent part of the game system. You can take the LBBs and set up your own universe - we did that a lot between 1977 and 1979. But with MT, the setting is woven into the game (oh, sure you can take the rules and use them in other settings, but it's more difficult).
Lastly, people came to Traveller at different times think about it differently based on what rules set they encountered initially. CT players think somewhat differently from MT players, and both think differently from TNE players. Not to say you can't play 'em all, but there are sub-cultural differences worth noting. All of which suggests to me that CT and MT deserve their own forums, if traffic picks up.
What do you think?