﻿<rss version="2.0"><channel><title>Classic Traveller and MegaTraveller</title><link>http://forums.freelancetraveller.com/travnet.classicmega</link><description>Discussion of the Milieu 1100 product lines, up through the Rebellion, from GDW</description><lastBuildDate>Mon, 06 Sep 2010 22:58:54 GMT</lastBuildDate><generator>MPNews http://www.messagepixels.com</generator><ttl>10</ttl><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/1/CT+vs.+MT+-+same+or+different%3f.html</guid><title>CT vs. MT - same or different?</title><pubDate>Mon, 25 Feb 2008 10:00:50 -0500</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/1/CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/1/CT+vs.+MT+-+same+or+different%3f.html</comments><author>badger2305@gmail.com</author><description>Anybody else out there who sees a significant difference between CT and MT?&amp;nbsp; I like both, but they feel very different to me as games, for a variety of reasons.&amp;nbsp; To me, the biggest difference in game mechanics is the task system; CT's 8+ roll with DMs feels very different from MT's task system.&amp;nbsp; Beyond that, MT's vehicle design system is very different from CT, such that MT designs cannot always be ported back to CT.&lt;br /&gt;&lt;br /&gt;Besides game mechanics, CT also feels not unlike Original D&amp;amp;D, in that the background is not an absolutely inherent part of the game system.&amp;nbsp; You can take the LBBs and set up your own universe - we did that a lot between 1977 and 1979.&amp;nbsp; But with MT, the setting is woven into the game (oh, sure you can take the rules and use them in other settings, but it's more difficult).&lt;br /&gt;&lt;br /&gt;Lastly, people came to Traveller at different times think about it differently based on what rules set they encountered initially.&amp;nbsp; CT players think somewhat differently from MT players, and both think differently from TNE players.&amp;nbsp; Not to say you can't play 'em all, but there are sub-cultural differences worth noting.&amp;nbsp; All of which suggests to me that CT and MT deserve their own forums, if traffic picks up.&lt;br /&gt;&lt;br /&gt;What do you think?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/1</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/2/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</guid><title>Re: CT vs. MT - same or different?</title><pubDate>Mon, 25 Feb 2008 15:57:39 -0500</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/2/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/2/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</comments><author>jrmapes@ckt.net</author><description>&lt;p class="MsoNormal"&gt;Of course there is a big difference between the games - what
you have shown is a chunk of it. Plus there is the whole CT (although it has a
few problems with things like World Gen and Stellar Gen) is not riddled with
errors unlike MT which requires an errata document that has almost as many
pages as the two main books combined. There are other differences as well.&lt;br /&gt;&lt;br /&gt;
IIRC, The task system for MT did originally start out as an optional task
system for CT, in some of the early DGP Products and yes it is different from
the CT system. Which brings up one of my pet peeves - I hate it when people carry
on about CT not having a task system. They say it only has a combat system.
Well phooey on them - to that I say, then you really have never read the rules.
It is all right there in the first 3 books and expanded as needed in the other
LBBs. Most people just overlook it because it is tucked into the skill
descriptions.&lt;br /&gt;&lt;br /&gt;
Anyway...&lt;br /&gt;&lt;br /&gt;
There are many similarities in the games, enough that if you create something
for either game or have a new idea to implement in either game - almost always
it can be used in the other system without much fiddling - with the noted
exception of vehicle design.&lt;br /&gt;&lt;br /&gt;
I agree with your breakdown of the mindset of refs/players between the games. I
too have noticed that most people that started in MT or any of the later
versions do feel more tied/loyal to the OTU. I like you used MTUs almost
exclusively in the early years - however I eventually switched to the OTU and
then added MTU material as the game required (on those occasions where the
group(s) wanted to explore beyond the frontiers of the OTU.&lt;br /&gt;&lt;br /&gt;
I guess the question of should the CT and MT games have their separate forum
flora really depends on just how active the section becomes over time. Based on
observations from various other Traveller forums that cover the gambit of versions,
it appears that CT posts vs MT Posts usually fall in the 3:1 ratio in favor of
CT. The other editions fare even less well when compared to CT.&amp;nbsp; Obviously
on the forums where one system is promoted over another those that are the
preferred system on the forum tend to have more posts vs all other systems.
Oddly enough, the main T20 forum doesn't hold to this, even there CT has a 3:2
advantage.&lt;br /&gt;&lt;br /&gt;
So, eventually, if posting explodes in the CT/MT area, I would say that then
there may be cause to consider splitting them up. Until then, not so much.&lt;br /&gt;&lt;br /&gt;
In the mean time, if we want to make sure posts are recognized as specifically
for CT or MT then we can simply add a [CT] or [MT] in front of the topic in the
subject line.&lt;/p&gt;&lt;br /&gt;Jerry&lt;br /&gt;&lt;br /&gt;____________________&lt;br /&gt;IMTU:JR Mapes &lt;br /&gt;0309 C38A975-D  S  tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5  ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+   633  </description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/2</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/3/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</guid><title>Re: CT vs. MT - same or different?</title><pubDate>Fri, 29 Feb 2008 09:43:54 -0500</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/3/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/3/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</comments><author>badger2305@gmail.com</author><description>&lt;br /&gt;Using [CT] or [MT] as subject headers will clear this up for now, I agree.&amp;nbsp; It will be interesting to see over time how traffic develops.&lt;br /&gt;&lt;br /&gt;Thanks for your reply - glad to see others see this similarly to me!&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/3</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/4/The+Spinward+Main+(New+Website).html</guid><title>The Spinward Main (New Website)</title><pubDate>Wed, 16 Apr 2008 18:19:32 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/4/The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/4/The+Spinward+Main+(New+Website).html</comments><author>jrmapes@ckt.net</author><description>(please move this if it should go elsewhere)&lt;br /&gt;&lt;br /&gt;I have recently opened &lt;a href="http://spinwardmain.net"&gt;The Spinward Main&lt;/a&gt; website.&lt;br /&gt;&lt;br /&gt;This is the quick rundown,&lt;br /&gt;&lt;br /&gt;&lt;font face="arial,helvetica" size="2"&gt;We are first and foremost a fan
driven website. Membership and participation in adding content to the
site is encouraged. One of the goals to this site is to become a file
and data repository, including Traveller Programs and Utilities. If you
have some obscure spreadsheets, programs, and sundry utilities, please
keep us in mind and I hope you will be willing to share. This of course
applies to any and all NON-Commercial software. We will not pirate. Abandonware is ok.&lt;br /&gt;&lt;br /&gt;We are still in the construction and growing process so the walls and furnishings are still a bit sparse but I try to add new things as often as I can. I hope you will join us and help us grow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;IMTU:JR Mapes &lt;br /&gt;0309 C38A975-D  S  tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5  ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+   633  </description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/4</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/5/Re%3a+The+Spinward+Main+(New+Website).html</guid><title>Re: The Spinward Main (New Website)</title><pubDate>Thu, 17 Apr 2008 07:10:13 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/5/Re%3a+The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/5/Re%3a+The+Spinward+Main+(New+Website).html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Wed, 16 Apr 2008 18:19:32 -0400, &amp;quot;JRMapes&amp;quot; &amp;lt;jrmapes@ckt.net&amp;gt; wrote:

&amp;gt;(please move this if it should go elsewhere)

Moving messages isn't so easy with this software; so let it stand.  It
would have been better in The Souk/freetrav.marketplace.  Also, some
newsreaders aren't going to pick up links in HTML, so website URIs
should also be placed in clear text in the message.

I'll list this site in Freelance Traveller's Infocenter as well.&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/5</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/6/Re%3a+The+Spinward+Main+(New+Website).html</guid><title>Re: The Spinward Main (New Website)</title><pubDate>Thu, 17 Apr 2008 20:55:27 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/6/Re%3a+The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/6/Re%3a+The+Spinward+Main+(New+Website).html</comments><author>jrmapes@ckt.net</author><description>I keep forgetting that this goes out to news readers. You'd think after all this time I could remember that considering until this was redone, that is how I usually accessed&amp;nbsp; it. jeesh.&lt;br /&gt;&lt;br /&gt;The Spinward Main (www.spinwardmain.net)&lt;br /&gt;&lt;br /&gt;IMTU:JR Mapes &lt;br /&gt;0309 C38A975-D  S  tc  (**) ru  tm  !tn t4 tg- t20 !rtt ?t5  ge  3i   c  jt- au ls  pi  ta- he  kk  hi   as   va dr so  zh da   vi    633</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/6</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/7/Death+or+discharge.html</guid><title>Death or discharge</title><pubDate>Tue, 26 Aug 2008 13:15:48 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/7/Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/7/Death+or+discharge.html</comments><author>copeab@</author><description>Very early in CT, IIRC a failed Survival roll during character creation meant the character died, with an optional rule that the character served a short term and mustered out. Later, this was reversed and early discharge was the standard rule and death was the option.&lt;br /&gt;&lt;br /&gt;So, which did you prefer to use?&lt;br /&gt;&lt;br /&gt;Brandon&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/7</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/8/Re%3a+Death+or+discharge.html</guid><title>Re: Death or discharge</title><pubDate>Wed, 27 Aug 2008 07:13:33 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/8/Re%3a+Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/8/Re%3a+Death+or+discharge.html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Tue, 26 Aug 2008 13:15:48 -0400, copeab wrote:

&amp;gt;Very early in CT, IIRC a failed Survival roll during character creation meant
&amp;gt; the character died, with an optional rule that the character served a short
&amp;gt; term and mustered out. Later, this was reversed and early discharge was the
&amp;gt; standard rule and death was the option.
&amp;gt;
&amp;gt;So, which did you prefer to use?

I would use either rule, depending on how well the character had been
developing up to that point.  A six-term character with rank and good
skill rolls would probably be invalided out and played; a one- or
two-termer with no rank and who missed skill rolls would probably be
killed.

Under the extended procedures (one year at a time instead of one term at
a time), I'd probably be more likely to try to keep the character, as
the extended procedure tended to develop characters that were more
robust.&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/8</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/9/Re%3a+Death+or+discharge.html</guid><title>Re: Death or discharge</title><pubDate>Thu, 28 Aug 2008 10:43:03 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/9/Re%3a+Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/9/Re%3a+Death+or+discharge.html</comments><author>copeab@</author><description>&lt;br /&gt;A house rule that I commonly used was that no reenlistment roll was made until the third term and no survival roll was made until the fourth term, guaranteeing each PC got in at least three full terms. &lt;br /&gt;&lt;br /&gt;Brandon&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/9</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/10/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</guid><title>Re: CT vs. MT - same or different?</title><pubDate>Thu, 28 Aug 2008 10:49:00 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/10/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/10/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</comments><author>copeab@</author><description>&lt;br /&gt;I remember when I started playing/GMing Traveller in 1983 that I upset several players by essentially ignoring the OTU ;)&lt;br /&gt;&lt;br /&gt;Early CT certainly had a different feel from later CT (and all later versions of the game). In early CT, the Imperium was this distant ... thing that rarely got in the player's way, outside of perhaps the occasional patrol cruiser. The PCs could have a significant impact on the setting. But, with a less-shadowy Imperium and million ton ships, PCs became drastically less important.&lt;br /&gt;&lt;br /&gt;Brandon&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/10</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/11/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</guid><title>Re: CT vs. MT - same or different?</title><pubDate>Fri, 29 Aug 2008 03:06:08 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/11/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/11/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Thu, 28 Aug 2008 10:49:00 -0400, copeab wrote:

&amp;gt;I remember when I started playing/GMing Traveller in 1983 that I upset 
&amp;gt;several players by essentially ignoring the OTU ;)

I wonder how much of that was because Certain Other Games had promoted
the idea that &amp;quot;Not Only Must You Play By Our Rules, You Must Do So In
Our Setting!&amp;quot;?

&amp;gt;Early CT certainly had a different feel from later CT (and all later 
&amp;gt;versions of the game). In early CT, the Imperium was this distant ... thing 
&amp;gt;that rarely got in the player's way, outside of perhaps the occasional 
&amp;gt;patrol cruiser. The PCs could have a significant impact on the setting. But
&amp;gt;, with a less-shadowy Imperium and million ton ships, PCs became drastically
&amp;gt; less important.

Very true, and I think this is the real genesis of the &amp;quot;small-ship&amp;quot; vs.
&amp;quot;big-ship&amp;quot; Traveller universe arguments.  Canon - and I have a rant of
my own about THAT - tends toward big-ship, but there's contradictory
information.  I tend to prefer the idea of small-ship - largely because
it makes it more possible for the PCs to Make A Difference.

(FWIW, answering the question in the Subject: I consider MT to
essentially be an error-corrected version of late CT (developed, with
all the supplements and et cetera).  That's pretty much why the two are
folded into a single newsgroup here.)&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/11</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/12/Re%3a+Death+or+discharge.html</guid><title>Re: Death or discharge</title><pubDate>Fri, 29 Aug 2008 03:13:07 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/12/Re%3a+Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/12/Re%3a+Death+or+discharge.html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Thu, 28 Aug 2008 10:43:03 -0400, copeab wrote:

&amp;gt;A house rule that I commonly used was that no reenlistment roll was made 
&amp;gt;until the third term and no survival roll was made until the fourth term, 
&amp;gt;guaranteeing each PC got in at least three full terms. 

I like the reenlist change, provided that the PC can voluntarily
withdraw/change careers at the end of the first or second term. (I
allowed career changes - enlistment DM -1 for each prior career - long
before it became &amp;quot;official&amp;quot; in any version of the rules.)

The survival change, I'm less happy about; most of the careers were
military, and that's a risk that the player agrees to take.  I'd like it
better if it were a simple declining DM, with exceptions to the DM for
&amp;quot;conditions&amp;quot; (e.g., if the character would have been enlisted during one
of the Frontier Wars, he takes full risk during chargen, because, well,
people die in wars).  But then, the &amp;quot;optional survival rule&amp;quot; (injured
out, not dead) was standard for me, again long before it became official
in any form.&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/12</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/13/Re%3a+Death+or+discharge.html</guid><title>Re: Death or discharge</title><pubDate>Fri, 29 Aug 2008 11:15:18 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/13/Re%3a+Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/13/Re%3a+Death+or+discharge.html</comments><author>copeab@</author><description>&lt;br /&gt;&lt;br /&gt;&lt;div class="quote"&gt;&lt;span&gt;The survival change, I'm less happy about; most of the careers were &lt;br /&gt;military, and that's a risk that the player agrees to take.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I used this rule so that players wouldn't waste time rolling up a 1.5 term private and have to start over.&lt;br /&gt;&lt;br /&gt;Brandon&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/13</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/14/Lurenti+Class+Battle+Carrier.html</guid><title>Lurenti Class Battle Carrier</title><pubDate>Sat, 20 Sep 2008 01:25:58 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/14/Lurenti+Class+Battle+Carrier.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/14/Lurenti+Class+Battle+Carrier.html</comments><author>bobjester28@yahoo.com</author><description>&lt;br /&gt;So, I just re-read &lt;span style="font-style: italic;"&gt;The Spinward Marches Campaign&lt;/span&gt; book (1985), and there are ships in there that I cannot find an illustration of in my meagre collection of Traveller books. The first I want to look for is the Lurenti Class Battle Carrier. The SMC book has High Guard stats for it, as well as (most) every ship that may be encountered during the campaign. &lt;br /&gt;&lt;br /&gt;There are a few other ships in this book that I do not have illustrations of; namely the Sylean class Heavy Fighter, the Nolikian class Battle Rider, (and the gunboats they carry), &amp;amp; the Mineral Class cutter.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I have only two books that would be relevant, except that these ships are not in them: Supplement 7: Traders &amp;amp; Gunboats &amp;amp; Supplement 9: Fighting Ships. Can anyone tell me where illustrations or details of these ships can be found?&lt;br /&gt;&lt;br /&gt;Thanks in advance,&lt;br /&gt;Bobjester&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/14</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/15/Re%3a+Death+or+discharge.html</guid><title>Re: Death or discharge</title><pubDate>Sat, 20 Sep 2008 01:38:30 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/15/Re%3a+Death+or+discharge.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/15/Re%3a+Death+or+discharge.html</comments><author>bobjester28@yahoo.com</author><description>&lt;br /&gt;&lt;div class="quote"&gt;&lt;span&gt;Very early in CT, IIRC a failed Survival roll during character creation meant the character died, with an optional rule that the character served a short term and mustered out. Later, this was reversed and early discharge was the standard rule and death was the option.&lt;br /&gt;&lt;br /&gt;So, which did you prefer to use?&lt;br /&gt;&lt;br /&gt;Brandon&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I have the Starter Edition (1983) which incorporates Books 1, 2 &amp;amp; 3
into two 8x11 books. The general rule here is death, and the optional
rule is a service ending injury, the character only serves 2 years of
the normal 4, and gains no mustering benefits for that short term.&lt;br /&gt;&lt;br /&gt;
Personally, if the character has more than 3 terms or more &amp;amp; has a
skill or two that the player thinks is beneficial, I rule that it is an
injury &amp;amp; apply the optional rule. If the character has no
appreciable skills and a debilitating characteristic (3 or less) in
either strength or endurance, I rule that the character is killed &amp;amp;
the player must start again.&lt;br /&gt;&lt;br /&gt;
This isn't a hard &amp;amp; fast ruling, but a guideline, and ultimately,
quite a bit of input from the players are taken into consideration.&lt;br /&gt;&lt;br /&gt;
Bobjester&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/15</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/16/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</guid><title>Re: CT vs. MT - same or different?</title><pubDate>Sat, 20 Sep 2008 11:54:27 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/16/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/16/Re%3a+CT+vs.+MT+-+same+or+different%3f.html</comments><author>bobjester28@yahoo.com</author><description>&lt;br /&gt;&lt;br /&gt;&lt;div class="quote"&gt;&lt;span&gt;Anybody else out there who sees a significant difference between CT and MT?&amp;nbsp; I like both, but they feel very different to me as games, for a variety of reasons.&amp;nbsp; To me, the biggest difference in game mechanics is the task system; CT's 8+ roll with DMs feels very different from MT's task system.&amp;nbsp; Beyond that, MT's vehicle design system is very different from CT, such that MT designs cannot always be ported back to CT.&lt;br /&gt;&lt;br /&gt;Besides game mechanics, CT also feels not unlike Original D&amp;amp;D, in that the background is not an absolutely inherent part of the game system.&amp;nbsp; You can take the LBBs and set up your own universe - we did that a lot between 1977 and 1979.&amp;nbsp; But with MT, the setting is woven into the game (oh, sure you can take the rules and use them in other settings, but it's more difficult).&lt;br /&gt;&lt;br /&gt;Lastly, people came to Traveller at different times think about it differently based on what rules set they encountered initially.&amp;nbsp; CT players think somewhat differently from MT players, and both think differently from TNE players.&amp;nbsp; Not to say you can't play 'em all, but there are sub-cultural differences worth noting.&amp;nbsp; All of which suggests to me that CT and MT deserve their own forums, if traffic picks up.&lt;br /&gt;&lt;br /&gt;What do you think?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Campaign issues aside for a moment, I do notice a few things different enough in CT &amp;amp; MT, but if I can't find the rule in CT, I look to my MT books for guidance, and then go back through the CT books to cross-check &amp;amp; compare. I have to take into consideration that MT systems are nearly identical, but if I am comparing weapons, that MT uses a fixed damage system &amp;amp; CT uses a die range.&lt;br /&gt;&lt;br /&gt;Reading the MT rules helped me make progress in understanding starship design, but ultimately, I found it better to stick to CT where possible, and I must admit that my understanding of ship design is very basic, and I am nowhere near the point of designing a fleet of ships for an independent system on my own! ;)&lt;br /&gt;&lt;br /&gt;As far as setting up your own universe using CT LBBs, I agree, as I did this when I first got the little box rules in the early 80's. At the time, I did not have a place to go to buy the majority of the CT out there, and I assumed I was on my own creating my CT universe, (but I managed to get bks 4, 5, 6, 7 &amp;amp; 8 to supplement my homemade CT campaign). (Mail Order was an option, but as a poor 13 - 14 yr old with only one part time job as an allowance, this wasn't much of an option if you couldn't afford it! ;)) &lt;br /&gt;&lt;br /&gt;It wasn't until several years later that I discovered how well supported CT was, &amp;amp; I bought a few of the Alien Modules, the Spinward Marches Campaign &amp;amp; other 8x11 books that came out. and this was the same time that MT came out, and I bought the first 3 books (Ref's Manual, Player's Manual &amp;amp; the Imperial Encyclopedia) thinking it was a logical extension of Traveller, much like Advanced D&amp;amp;D was to Basic D&amp;amp;D. ;) I saw this was more or less correct as far as the rules went, but I noticed the campaign interwoven in the rules, which I found distracting. &lt;br /&gt;&lt;br /&gt;I think that CT Imperium provided a stable platform for adventuring characters to start from. If they were law abiding Imperial Citizens, &amp;amp; they ever got in over their heads, they could just go to the nearest planet with Imperial presence to regroup. What I percieved in MT universe was the stable platform yanked out from underneath the adventuring characters. There was no gaurantee that the next planet they went to would be friendly, or at the least want to manipulate the characters into doing some Machevellian for the local rulers.&lt;br /&gt;&lt;br /&gt;Of course, this was always true in the CT setting, and many of my players were pirates or outlaws fighting against the Imperium governments, and IMO, MT would have supported this kind of campaign better! Perhaps the Shattered Imperium provided many more options of play, but more in the political realm of adventuring than CT (asteroid mining, trade, etc...) adventuring.&lt;br /&gt;&lt;br /&gt;I've also read the thread on the "big ship vs. little ship" debate, and although I have my own opinions on this (which I hope to post in that thread next) I don't see this as a hindrance as much as the rules shifts from CT to MT. MT rules (as you've pointed out, the task system, etc.) are my biggest stumbling block in preferring MT over CT. This is a bigger drawback than the presentation &amp;amp; writing style of CT, which I find the most difficult thing to get around in those rules. (At least I'm familiar with CT basic rules, having to read an essay to glean more rules or how to interpret the charts in the middle of the book is much preferable than learning the newer task systems...) ;)&lt;br /&gt;&lt;br /&gt;Since I'm mostly familiar with the CT subculture, barely familiar with MT, and not at all familiar with TNE, I can't make any statements one way or another in this respect, but I'd like to see this debate. ;)&lt;br /&gt;&lt;br /&gt;(Okay, my meandering thoughts are over...) ;)&lt;br /&gt;&lt;br /&gt;Bobjester&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/16</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/17/Re%3a+The+Spinward+Main+(New+Website).html</guid><title>Re: The Spinward Main (New Website)</title><pubDate>Sat, 20 Sep 2008 11:57:15 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/17/Re%3a+The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/17/Re%3a+The+Spinward+Main+(New+Website).html</comments><author>bobjester28@yahoo.com</author><description>The Spinward Main looks nice JR! I'll have to explore that in the days to come. :)&lt;br /&gt;Bobjester&lt;br /&gt;&lt;br /&gt;"Curiously enough, the more the obsession with the game grows in the higher dimensions, the less it is actually played, since most of the competing teams are now in a state of permanent warfare with each other over the interpretation of these rules. This is all for the best, because in the long run a good solid war is less psychologically damaging than a protracted game of Brockian Ultra Cricket."&lt;br /&gt;--Douglas Adams, The last paragraph of Chapter 17 of "Life, The Universe &amp;amp; Everything"</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/17</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/18/Re%3a+The+Spinward+Main+(New+Website).html</guid><title>Re: The Spinward Main (New Website)</title><pubDate>Thu, 02 Oct 2008 19:35:54 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/18/Re%3a+The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/18/Re%3a+The+Spinward+Main+(New+Website).html</comments><author>jrmapes@ckt.net</author><description>&lt;br /&gt;&lt;br /&gt;&lt;div class="quote"&gt;&lt;span&gt;The Spinward Main looks nice JR! I'll have to explore that in the days to come. :)&lt;br /&gt;Bobjester&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Thanks for the kind words. Unfortunately due my health taking a sharp decline not long after getting the site going and my continuing health problems for the forseeable future, the Spinward Main will shut down when the hosting contract comes due in a couple months. I had high hopes for the site but I didn't expect to be blindsided by my health. What makes it even worse is that my other website on the same host will have to go away as well and it is has been continously online since 2001. Luckily the AD&amp;amp;D/OD&amp;amp;D website I started years ago on another host, Kinghts &amp;amp; Knaves Alehouse, was taken over by a three very good friends and founding members. So at least it will live on. &lt;br /&gt;&lt;br /&gt;I am still trying to find a way to keep the Spinward Main and my other site open but right now I just don't see it happening. &lt;br /&gt;&lt;br /&gt;The Spinward Main (www.spinwardmain.net)&lt;br /&gt;&lt;br /&gt;IMTU:JR Mapes &lt;br /&gt;0309 C38A975-D  S  tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5  ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+   633  </description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/18</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/19/Re%3a+The+Spinward+Main+(New+Website).html</guid><title>Re: The Spinward Main (New Website)</title><pubDate>Fri, 03 Oct 2008 12:03:44 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/19/Re%3a+The+Spinward+Main+(New+Website).html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/19/Re%3a+The+Spinward+Main+(New+Website).html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Thu, 02 Oct 2008 19:35:54 -0400, &amp;quot;JRMapes&amp;quot; &amp;lt;jrmapes@ckt.net&amp;gt; wrote:

&amp;gt;
&amp;gt;
&amp;gt;
&amp;gt;&amp;gt; The Spinward Main looks nice JR! I'll have to explore that in the days to 
&amp;gt;&amp;gt; come. :)
&amp;gt;&amp;gt; Bobjester
&amp;gt;&amp;gt; 
&amp;gt;
&amp;gt;Thanks for the kind words. Unfortunately due my health taking a sharp 
&amp;gt;decline not long after getting the site going and my continuing health 
&amp;gt;problems for the forseeable future, the Spinward Main will shut down when 
&amp;gt;the hosting contract comes due in a couple months. I had high hopes for the 
&amp;gt;site but I didn't expect to be blindsided by my health. What makes it even 
&amp;gt;worse is that my other website on the same host will have to go away as well
&amp;gt; and it is has been continously online since 2001. Luckily the AD&amp;amp;D/OD&amp;amp;D 
&amp;gt;website I started years ago on another host, Kinghts &amp;amp; Knaves Alehouse, was 
&amp;gt;taken over by a three very good friends and founding members. So at least it
&amp;gt; will live on. 
&amp;gt;
&amp;gt;I am still trying to find a way to keep the Spinward Main and my other site 
&amp;gt;open but right now I just don't see it happening. 
&amp;gt;
&amp;gt;The Spinward Main (www.spinwardmain.net)
&amp;gt;
&amp;gt;IMTU:JR Mapes 
&amp;gt;0309 C38A975-D  S  tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5  ge+ 3i++ c+ jt
&amp;gt;- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+   633  

JR, if you'd like to preserve the data, I can suck it down, and - if
you'll allow, I can integrate/reformat the data to fit with Freelance
Traveller.&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/19</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/20/Jayson+McPhearson+-+MT+Style.html</guid><title>Jayson McPhearson - MT Style</title><pubDate>Mon, 13 Jul 2009 02:19:27 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/20/Jayson+McPhearson+-+MT+Style.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/20/Jayson+McPhearson+-+MT+Style.html</comments><author>Grendel_T_Troll@</author><description>&lt;pre&gt;Jeff has asked me to dig up any of my previous incarnations of my 
Character, Jayson McPhearson.  So far, I have posted a TNE and T5 
version.  Regrettably, I no longer have my CT version of him.  I did, 
however, find my MT version.  Here he is:
************************************************************************

Name: Jayson McPhearson     Race: Human (Pure Terran)     Gender: Male
UPP:9A9CFA Life Force: 28 Hits: 4/6 Age: 45 (3000+)  DOB: 012-(-2650 
approx.)

Homeworld Data: Old Earth E867975-8 Starport: Excellent   Size: Large   
Atmosphere: Standard   Hydrosphere: 72%   Population: 4,500,000,00    Law 
Level: Moderate
Tech Level:Pre-Stellar    Trade Codes: Hi

Career(s): Merchant/Marines(Army Commando)   Terms: 8.5    Final Rank: 
Captain
TAS Member?: Yes

Special Assignments: Commando Training, Free Trader

Awards and Decorations:  MCUF x3, SEH, Combat Service Ribbons x4, Command 
Clusters x3

Skills (Sum=27/27)
Brawling -1
Broker -2
Combat Rifleman -2
Demolitions -1
Electronics -0
Engineering -1
Gambling -1
Grav Vehicle -1
Gravatics -0
Handguns -3
Instruction -1
Intrusion -1
Liaison -1
Navigation -2
Pilot -3
Recon -1
Sensor Ops -1
Streetwise -1
Trader -2
Turret Weapons -1
Vacc Suit -1
Wheeled Vehicle -0
Gun Combat -0

Awareness -12
Telempathy -12
Telekinesis -12

Equipment: None



Bio:

Jayson grew up on Old Earth in the late 20th/early 21st century, by 
Terran Timeline. As a boy, he grew up in accelerated classes. By the time 
he was 10 years old, he was invited by government officials from one of 
the more predominate nations on Earth, at the time, to participate in a 
&amp;quot;special program.&amp;quot; The program turned out to be secret scientific 
research into the field of psionics - a field supposedly unknown to the 
Terrans at that time.

Jayson was a natural, and, by the time he was 18, was near the top of the 
group. Unfortunately, certain individuals of said government uncovered 
info about the operation and sent forces to &amp;quot;shut it down.&amp;quot;

Along with psionic experiments, the program also experimented with 
radically new cryogenic technology. The tech was still in the 
experimental stage, but animal tests proved positive. Jayson, while 
fleeing from government troops, sealed off an area of the underground 
complex and set up one of the chambers. The cylinder, along with Jayson's 
natural Suspended Animation talent, kept him alive. The troops never got 
down that far, and the complex was sealed...

When Jayson woke up, he was in a state of deep cryo sickness. It took 
over six months to recover. He was apparently discovered by a group of 
traders floating in a derelict spacecraft in Efate space in the Spinward 
Marches Sector. How he got there was a complete mystery; no records of 
his discovery and transport were ever found. When he was coherent, and 
could understand the language, he was informed that he was in the Third 
Imperial year of 1114.

Everything he knew was gone. Even for a young lad who has already been 
through a bit, it was hard. There was nothing to be done but to move on. 
He became a member of the crew and stayed with the Free Trader Silver 
Wind for four years.

In 1118, the Vargr came plundering from the core in full force. Hearing 
of the death of the Emperor, they were unchained. The Silver Wind was 
captured by corsairs during the initial raids. The crew was released 
unharmed, however. After that, they drifted apart and Jayson decided to 
join up in military service.

He enlisted in the Imperial Army, Domain of Deneb. For eight years, he 
battled the Vargr on worlds throughout the Domain of Deneb as a commando. 
During his stint, he received a battlefield commission. When he mustered 
out in 1126, he was a Captain.

Things were getting bad in the domain. Hard times were here. The Vargr 
and Aslan held on to their territory and many worlds suffered - mainly 
the ones under the Vargr. Jayson, having enough of endless skirmishes and 
strike missions resulting in nothing, decided to go his own way and 
finance a trader himself. He aquired an old Garu-class Far Trader.

In late 1128, he suffered a serious misjump. His ship emerged into normal 
space in the outer reaches of the Vilis system (1119 Spinward Marches). 
Desperate, he and his crew entered low berth after setting up a low-
powered automated beacon and drifted...

Who knows what will happen next. His ship will reach the outer orbits of 
the
Vilis system by 1248. What kind of place will he wake up to this 
time............


-- 
======================================================================================	
Grendel T. Troll
Linux Minion #299419


&amp;quot;Ghakse faeng faeng faeng faengeg; dzedzdhougz faeng faeng kufaeng udheg.&amp;quot;
~Old Vargr Proverb (Gvegh)
======================================================================================&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/20</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/21/Re%3a+Jayson+McPhearson+-+MT+Style.html</guid><title>Re: Jayson McPhearson - MT Style</title><pubDate>Sat, 18 Jul 2009 08:31:55 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/21/Re%3a+Jayson+McPhearson+-+MT+Style.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/21/Re%3a+Jayson+McPhearson+-+MT+Style.html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;br /&gt;&lt;br /&gt;&lt;div class="quote"&gt;&lt;span&gt;Jeff has asked me to dig up any of my previous incarnations of my Character, Jayson McPhearson. &amp;nbsp;So far, I have posted a TNE and T5 version. &amp;nbsp;Regrettably, I no longer have my CT version of him. &amp;nbsp;I did, however, find my MT version. &amp;nbsp;Here he is: &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Thanks for this; I'll fold the stats block - and the one for whichever of T5 and TNE isn't already there - into the article on the site.&lt;br /&gt;&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/21</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/22/Re%3a+Jayson+McPhearson+-+MT+Style.html</guid><title>Re: Jayson McPhearson - MT Style</title><pubDate>Sat, 18 Jul 2009 13:40:31 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/22/Re%3a+Jayson+McPhearson+-+MT+Style.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/22/Re%3a+Jayson+McPhearson+-+MT+Style.html</comments><author>Grendel_T_Troll@</author><description>&lt;pre&gt;On Sat, 18 Jul 2009 08:31:55 -0400, News Administrator wrote:

&amp;gt;&amp;gt; Jeff has asked me to dig up any of my previous incarnations of my
&amp;gt;&amp;gt; Character , Jayson McPhearson.  So far, I have posted a TNE and T5
&amp;gt;&amp;gt; version. Regrettably, I no longer have my CT version of him.  I did,
&amp;gt;&amp;gt; however, find my MT version.  Here he is:
&amp;gt;&amp;gt; 
&amp;gt;&amp;gt; 
&amp;gt; Thanks for this; I'll fold the stats block - and the one for whichever
&amp;gt; of T5
&amp;gt;  and TNE isn't already there - into the article on the site.
&amp;gt; 
&amp;gt; 

No problem.  Hope this is useful.




-- 
======================================================================================	
Grendel T. Troll
Linux Minion #299419


&amp;quot;Ghakse faeng faeng faeng faengeg; dzedzdhougz faeng faeng kufaeng udheg.&amp;quot;
~Old Vargr Proverb (Gvegh)
======================================================================================&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/22</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/23/New+Advanced+Careers.html</guid><title>New Advanced Careers</title><pubDate>Tue, 18 Aug 2009 07:32:16 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/23/New+Advanced+Careers.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/23/New+Advanced+Careers.html</comments><author>Drop-Bear@</author><description>&lt;br /&gt;Working on some new Advanced Careers suitable for use with both CT &amp;amp; MT First one is Aslan Wanderers, it will allow both genders though to reflect the unusualness Females will have a un-favorable Mod to enlistment. ATM I'm still drawing the Career up on paper so it may take a day or two to post the first Meaty bits, but I may keep a Development Log&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/23</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/24/Re%3a+New+Advanced+Careers.html</guid><title>Re: New Advanced Careers</title><pubDate>Thu, 20 Aug 2009 00:48:25 +0100</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/24/Re%3a+New+Advanced+Careers.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/24/Re%3a+New+Advanced+Careers.html</comments><author>edq@</author><description>&lt;pre&gt;Drop-Bear wrote:
&amp;gt; 
&amp;gt; Working on some new Advanced Careers suitable for use with both CT &amp;amp; MT 
&amp;gt; First one is Aslan Wanderers, it will allow both genders though to 
&amp;gt; reflect the unusualness Females will have a un-favorable Mod to 
&amp;gt; enlistment. ATM I'm still drawing the Career up on paper so it may take 
&amp;gt; a day or two to post the first Meaty bits, but I may keep a Development Log

Sounds interesting, let us know how it gets on.

Regards,

Ewan&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/24</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/25/Re%3a+New+Advanced+Careers.html</guid><title>Re: New Advanced Careers</title><pubDate>Thu, 20 Aug 2009 11:20:43 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/25/Re%3a+New+Advanced+Careers.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/25/Re%3a+New+Advanced+Careers.html</comments><author>newsadmin@freelancetraveller.com</author><description>&lt;pre&gt;On Thu, 20 Aug 2009 00:48:25 +0100, edq wrote:

&amp;gt;Drop-Bear wrote:
&amp;gt;&amp;gt; 
&amp;gt;&amp;gt; Working on some new Advanced Careers suitable for use with both CT &amp;amp; MT 
&amp;gt;&amp;gt; First one is Aslan Wanderers, it will allow both genders though to 
&amp;gt;&amp;gt; reflect the unusualness Females will have a un-favorable Mod to 
&amp;gt;&amp;gt; enlistment. ATM I'm still drawing the Career up on paper so it may take 
&amp;gt;&amp;gt; a day or two to post the first Meaty bits, but I may keep a Development Log
&amp;gt;
&amp;gt;Sounds interesting, let us know how it gets on.

Indeed - and once you feel that they're ready to be shown to others,
even if you don't consider them 'complete', I can guarantee them a home
at Freelance Traveller (Doing It My Way/Character Generation).&lt;/pre&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/25</comment></item><item><guid isPermaLink="true">http://forums.freelancetraveller.com/travnet.classicmega/26/Re%3a+New+Advanced+Careers.html</guid><title>Re: New Advanced Careers</title><pubDate>Thu, 20 Aug 2009 23:28:06 -0400</pubDate><link>http://forums.freelancetraveller.com/travnet.classicmega/26/Re%3a+New+Advanced+Careers.html</link><comments>http://forums.freelancetraveller.com/travnet.classicmega/26/Re%3a+New+Advanced+Careers.html</comments><author>Drop-Bear@</author><description>&lt;br /&gt;ATM All I've got is some Skill tables (Personal Development and Three Assignment) but their not very Gender Bendy as Males can opt out of selecting Female Skills from the Skill Groups offered. and I haven't got assignment determination and resaluson worked out yet.&lt;br /&gt;</description><comment xmlns="http://wellformedweb.org/CommentAPI/">http://forums.freelancetraveller.com/comment.api/travnet.classicmega/26</comment></item></channel></rss>